Bedlam Reveler
Double Masters 2022 (2X2) #104 · Rare · Creature — Devil Horror
Mana cost: {6}{R}{R}
This spell costs {1} less to cast for each instant and sorcery card in your graveyard.
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
When this creature enters, discard your hand, then draw three cards.
Power/toughness 3/4 · Illustrated by Jama Jurabaev · Released July 8, 2022
Prices
- Nonfoil: $0.30 USD · €0.19 EUR
- Foil: $0.38 USD · €0.45 EUR
Nonfoil price since August 29, 2026: up $0.01 USD (3.4%) to $0.30 USD; low $0.29 USD, high $0.30 USD.
Printings
- Innistrad Remastered #142 (INR) · Rare · 2025 · $0.27 USD
- Innistrad Remastered #312 (INR) · Rare · 2025 · $0.38 USD
- Shadows over Innistrad Remastered #143 (SIR) · Rare · 2023
- Double Masters 2022 #104 (this printing) · Rare · 2022 · $0.30 USD
- Double Masters 2022 #450 (2X2) · Rare · 2022 · $0.73 USD etched
- Time Spiral Remastered #340 (TSR) · Special · 2021 · $0.32 USD
- Eldritch Moon #118 (EMN) · Rare · 2016 · $0.20 USD
- Eldritch Moon Promos #118s (PEMN) · Rare · 2016 · $0.75 USD foil
Legality
- Standard: Not legal
- Alchemy: Not legal
- Pioneer: Legal
- Historic: Legal
- Modern: Legal
- Brawl: Legal
- Legacy: Legal
- Timeless: Legal
- Vintage: Legal
- Pauper: Not legal
- Commander: Legal
- Penny: Legal
- Oathbreaker: Legal
- Duel: Legal
Rulings
- 2025-01-24 · wotc — Bedlam Reveler’s first ability can’t reduce the {R}{R} in its cost.
- 2025-01-24 · wotc — To determine the total cost of a spell, start with the mana cost or alternative cost you’re paying, add any cost increases, then apply any cost reductions (such as that of Bedlam Reveler’s first ability). The mana value of the spell is determined by only its mana cost, no matter what the total cost to cast that spell was.
- 2025-01-24 · wotc — If you have no cards in hand when Bedlam Reveler’s enters ability resolves, you just draw three cards.
- 2025-01-24 · wotc — An ability that triggers when a player casts a spell resolves before the spell that caused it to trigger. It resolves even if that spell is countered or otherwise leaves the stack without resolving.