Whirling Dervish
Fourth Edition (4ED) #288 · Uncommon · Creature — Human Monk
Mana cost: {G}{G}
Protection from black
At the beginning of each end step, if this creature dealt damage to an opponent this turn, put a +1/+1 counter on it.
Power/toughness 1/1 · Illustrated by Susan Van Camp · Released April 1, 1995
Prices
- Nonfoil: $0.32 USD · €0.18 EUR
Nonfoil price since August 29, 2026: up $0.04 USD (14.3%) to $0.32 USD; low $0.27 USD, high $0.32 USD.
Printings
- Magic Online Promos #35056 (PRM) · Uncommon · 2014
- Junior APAC Series #2U07 (PJAS) · Rare · 2007
- Junior Series Europe #2E07 (PJSE) · Rare · 2007 · $4.21 USD foil
- Junior Super Series #15 (PSUS) · Rare · 2007 · $4.64 USD foil
- Time Spiral Timeshifted #90 (TSB) · Special · 2006 · $0.38 USD
- World Championship Decks 1997 #sg341 (WC97) · Uncommon · 1997 · $0.81 USD
- World Championship Decks 1997 #sg341sb (WC97) · Uncommon · 1997 · $1.65 USD
- Fifth Edition #341 (5ED) · Uncommon · 1997 · $0.34 USD
- Introductory Two-Player Set #46 (ITP) · Uncommon · 1996
- Rivals Quick Start Set #45 (RQS) · Uncommon · 1996
- Pro Tour Collector Set #bl288sb (PTC) · Uncommon · 1996
- Fourth Edition #288 (this printing) · Uncommon · 1995 · $0.32 USD
- Legends #211 (LEG) · Uncommon · 1994 · $16.99 USD
Legality
- Standard: Not legal
- Alchemy: Not legal
- Pioneer: Not legal
- Historic: Not legal
- Modern: Legal
- Brawl: Not legal
- Legacy: Legal
- Timeless: Not legal
- Vintage: Legal
- Pauper: Not legal
- Commander: Legal
- Penny: Legal
- Oathbreaker: Legal
- Duel: Legal
Rulings
- 2021-03-19 · wotc — If Dunerider Outlaw dealt damage to an opponent who later left the game before that turn's end step, its ability still gives it a +1/+1 counter.
- 2021-03-19 · wotc — Whirling Dervish's triggered ability gives it at most one +1/+1 counter each turn, regardless of how many opponents were dealt damage beyond the first.
- 2021-03-19 · wotc — Whirling Dervish's triggered ability checks to see if it dealt damage during the turn to an opponent of its current controller. If it dealt damage to player A, then player A takes control of it, the ability doesn't trigger.