Chain Assassination
Assassin's Creed (ACR) #199 · Uncommon · Instant
Mana cost: {2}{B}{B}
Freerunning {1}{B} (You may cast this spell for its freerunning cost if you dealt combat damage to a player this turn with an Assassin or commander.)
Destroy target creature. If another creature died this turn, draw a card.
"Who needs stealth when there's no one left to raise the alarm?"
—Jacob Frye
Illustrated by Filipe Pagliuso · Released July 5, 2024
Prices
- Etched: $0.71 USD
Printings
- Assassin's Creed #199 (this printing) · Uncommon · 2024 · $0.71 USD etched
- Assassin's Creed #23 (ACR) · Uncommon · 2024 · $0.28 USD
Legality
- Standard: Not legal
- Alchemy: Not legal
- Pioneer: Not legal
- Historic: Not legal
- Modern: Legal
- Brawl: Not legal
- Legacy: Legal
- Timeless: Not legal
- Vintage: Legal
- Pauper: Not legal
- Commander: Legal
- Penny: Not legal
- Oathbreaker: Legal
- Duel: Legal
Rulings
- 2024-07-05 · wotc — Once an Assassin creature or commander you control deals combat damage to a player in a turn, you can cast spells for their freerunning costs for the rest of that turn. It doesn’t matter what happens to that Assassin or commander after that.
- 2024-07-05 · wotc — If the target creature is a legal target but isn’t destroyed, most likely because it has indestructible, you’ll still draw a card if another creature died this turn.
- 2024-07-05 · wotc — If the target creature is an illegal target by the time Chain Assassination tries to resolve, it won’t resolve and none of its effects will happen. You won’t draw a card even if another creature has died this turn.