Monastery Raid
Assassin's Creed (ACR) #35 · Uncommon · Sorcery
Mana cost: {2}{R}
Freerunning {X}{R} (You may cast this spell for its freerunning cost if you dealt combat damage to a player this turn with an Assassin or commander.)
Exile the top two cards of your library. If this spell's freerunning cost was paid, exile the top X cards of your library instead. You may play the exiled cards until the end of your next turn.
Illustrated by Alexandre Honoré · Released July 5, 2024
Prices
- Nonfoil: $0.20 USD · €0.17 EUR
- Foil: $0.30 USD · €0.12 EUR
Nonfoil price since August 29, 2026: down $0.04 USD (16.7%) to $0.20 USD; low $0.19 USD, high $0.24 USD.
Printings
- Assassin's Creed #217 (ACR) · Uncommon · 2024 · $0.35 USD etched
- Assassin's Creed #35 (this printing) · Uncommon · 2024 · $0.20 USD
Legality
- Standard: Not legal
- Alchemy: Not legal
- Pioneer: Not legal
- Historic: Not legal
- Modern: Legal
- Brawl: Not legal
- Legacy: Legal
- Timeless: Not legal
- Vintage: Legal
- Pauper: Not legal
- Commander: Legal
- Penny: Not legal
- Oathbreaker: Legal
- Duel: Legal
Rulings
- 2024-07-05 · wotc — Once an Assassin creature or commander you control deals combat damage to a player in a turn, you can cast spells for their freerunning costs for the rest of that turn. It doesn’t matter what happens to that Assassin or commander after that.
- 2024-07-05 · wotc — You pay all costs and follow all normal timing rules for cards played this way. For example, if one of the exiled cards is a land card, you may play it only during your main phase while the stack is empty.