Phantasmal Fiend
Alliances (ALL) #57b · Common · Creature — Illusion
Mana cost: {3}{B}
{B}: This creature gets +1/-1 until end of turn.
{1}{U}: Switch this creature's power and toughness until end of turn.
Power/toughness 1/5 · Illustrated by Scott Kirschner · Released June 10, 1996
Prices
- Nonfoil: $0.09 USD · €0.13 EUR
Nonfoil price since August 9, 2026: down $0.03 USD (25.0%) to $0.09 USD; low $0.09 USD, high $0.12 USD.
Printings
- Masters Edition II #108 (ME2) · Common · 2008
- Coldsnap Theme Decks #57a (CST) · Common · 2006 · $0.09 USD
- Deckmasters #8a (DKM) · Common · 2001 · $0.25 USD
- Deckmasters #8b (DKM) · Common · 2001 · $0.25 USD
- Alliances #57a (ALL) · Common · 1996 · $0.07 USD
- Alliances #57b (this printing) · Common · 1996 · $0.09 USD
Legality
- Standard: Not legal
- Alchemy: Not legal
- Pioneer: Not legal
- Historic: Not legal
- Modern: Not legal
- Brawl: Not legal
- Legacy: Legal
- Timeless: Not legal
- Vintage: Legal
- Pauper: Legal
- Commander: Legal
- Penny: Legal
- Oathbreaker: Legal
- Duel: Legal
Rulings
- 2005-11-01 · wotc — Note that the wording "Effects that alter the creature's power alter its toughness instead, and vice versa, this turn" has been removed.
- 2008-10-01 · wotc — Effects that switch power and toughness are always applied last when determining a creature's power and toughness, even if other power/toughness-changing effects are created later in the turn. For example, if you activate Phantasmal Fiend's first ability, it will become 2/4. Then if you activate its second ability, it will become 4/2. Then if you activate its first ability again, it will become 3/3.
- 2021-03-19 · wotc — Because damage remains marked on a creature until the damage is removed as the turn ends, nonlethal damage dealt to a creature may become lethal if you switch its power and toughness during that turn.
- 2021-03-19 · wotc — Effects that switch a creature's power and toughness apply after all other effects, regardless of when those effects began to apply. For instance, if you target a 1/2 creature then give it +2/+0 later in the turn, it's a 2/3 creature, not a 4/1 creature.
- 2021-03-19 · wotc — Switching a creature's power and toughness twice (or any even number of times) effectively returns the creature to the power and toughness it had before any switches.