Shahrazad
Arabian Nights (ARN) #10 · Rare · Sorcery
Mana cost: {W}{W}
Players play a Magic subgame, using their libraries as their decks. Each player who doesn't win the subgame loses half their life, rounded up.
Illustrated by Kaja Foglio · Released December 17, 1993 · On the Reserved List
Prices
- Nonfoil: $475.00 USD · €391.61 EUR
Nonfoil price since August 29, 2026: up $18.26 USD (4.0%) to $475.00 USD; low $452.49 USD, high $475.00 USD.
Printings
- Arabian Nights #10 (this printing) · Rare · 1993 · $475.00 USD
Legality
- Standard: Not legal
- Alchemy: Not legal
- Pioneer: Not legal
- Historic: Not legal
- Modern: Not legal
- Brawl: Not legal
- Legacy: Banned
- Timeless: Not legal
- Vintage: Banned
- Pauper: Not legal
- Commander: Banned
- Penny: Not legal
- Oathbreaker: Banned
- Duel: Banned
Rulings
- 2004-10-04 · wotc — At the start of the sub-game both players draw their initial hand (usually 7 cards). If one player has fewer cards than required, that player loses. If both have fewer than required, both players lose.
- 2004-10-04 · wotc — Events in a Shahrazad sub-game do not normally trigger abilities in the main game. And continuous effects in the main game do not carry over into the sub-game.
- 2004-10-04 · wotc — You randomly chose which player chooses to go first or draw first.
- 2007-07-15 · wotc — At the end of a subgame, each player puts all cards they own that are in the subgame into their library in the main game, then shuffles them. This includes cards in the subgame’s Exile zone.