Bombardment
Mystery Booster Playtest Cards 2019 (CMB1) #53 · Rare · Sorcery
Mana cost: {R}
Until end of turn, cards you own that aren't on the battlefield lose all card types, costs, names, and abilities and become red sorceries named Missile that cost {R} with "Missile deals 2 damage to any target."
Illustrated by James Arnold · Released November 7, 2019
Prices
- Nonfoil: $0.97 USD · €1.52 EUR
Nonfoil price since August 29, 2026: no net change at $0.97 USD; low $0.94 USD, high $0.98 USD.
Printings
- Mystery Booster Playtest Cards 2021 #53 (CMB2) · Rare · 2021 · $0.78 USD
- Mystery Booster Playtest Cards 2019 #53 (this printing) · Rare · 2019 · $0.97 USD
Legality
- Standard: Not legal
- Alchemy: Not legal
- Pioneer: Not legal
- Historic: Not legal
- Modern: Not legal
- Brawl: Not legal
- Legacy: Not legal
- Timeless: Not legal
- Vintage: Not legal
- Pauper: Not legal
- Commander: Not legal
- Penny: Not legal
- Oathbreaker: Not legal
- Duel: Not legal
Rulings
- 2019-11-12 · wotc — If Bombardment is somehow cast while another spell is on the stack, that spell becomes a Missile. Since that spell has no target chosen for its spell ability, it won’t resolve. This is true even if that spell had a target for an ability it had.
- 2019-11-12 · wotc — You must keep cards that were in your hand as Bombardment resolved separate from those that enter your hand later in the turn.
- 2019-11-12 · wotc — The Missile characteristics are copiable values of the affected cards and spells.
- 2019-11-12 · wotc — If a card you own is a Missile and changes zones other than by being cast as a Missile, it stops being a Missile.
- 2019-11-12 · wotc — Cards you own keep any supertypes they may have, such as legendary and basic.
- 2019-11-12 · wotc — If any portion of your library is randomized, those cards become new objects that aren’t Missiles.