A Good Thing
Mystery Booster Playtest Cards 2019 (CMB1) #86 · Rare · Enchantment
Mana cost: {4}{W}{B}
Spells and abilities you control can't destroy, exile, target, or cause you to sacrifice A Good Thing.
At the beginning of your upkeep, double your life total. Then, if you have 1,000 or more life, you lose the game.
Illustrated by Yoni Skolnik · Released November 7, 2019
Prices
- Nonfoil: $0.99 USD · €1.64 EUR
Nonfoil price since August 29, 2026: unchanged at $0.99 USD.
Printings
- Mystery Booster Playtest Cards 2021 #86 (CMB2) · Rare · 2021 · $0.36 USD
- Mystery Booster Playtest Cards 2019 #86 (this printing) · Rare · 2019 · $0.99 USD
Legality
- Standard: Not legal
- Alchemy: Not legal
- Pioneer: Not legal
- Historic: Not legal
- Modern: Not legal
- Brawl: Not legal
- Legacy: Not legal
- Timeless: Not legal
- Vintage: Not legal
- Pauper: Not legal
- Commander: Not legal
- Penny: Not legal
- Oathbreaker: Not legal
- Duel: Not legal
Rulings
- 2019-11-12 · wotc — To double a player’s life total, that player gains as much life as needed so that their life total is twice the number it was before. If their life total was negative, that player loses as much life as needed so that their life total is twice as far below 0 as it was before. Other effects interact with this life gain or loss accordingly.