Squidnapper
Mystery Booster Playtest Cards 2021 (CMB2) #29 · Rare · Creature — Squid Pirate
Mana cost: {3}{U}{U}
When Squidnapper enters, gain control of target creature an opponent controls until Squidnapper leaves the battlefield or that player pays the ransom.
Ransom — {6} and 2 life
Power/toughness 3/4 · Illustrated by Jeff Carpenter · Released August 20, 2021
Prices
- Nonfoil: $0.29 USD · €0.23 EUR
Nonfoil price since August 29, 2026: down $0.03 USD (9.4%) to $0.29 USD; low $0.29 USD, high $0.32 USD.
Printings
- Mystery Booster Playtest Cards 2021 #29 (this printing) · Rare · 2021 · $0.29 USD
- Mystery Booster Playtest Cards 2019 #29 (CMB1) · Rare · 2019 · $0.50 USD
Legality
- Standard: Not legal
- Alchemy: Not legal
- Pioneer: Not legal
- Historic: Not legal
- Modern: Not legal
- Brawl: Not legal
- Legacy: Not legal
- Timeless: Not legal
- Vintage: Not legal
- Pauper: Not legal
- Commander: Not legal
- Penny: Not legal
- Oathbreaker: Not legal
- Duel: Not legal
Rulings
- 2019-11-12 · wotc — If Squidnapper leaves the battlefield before its triggered ability resolves, you won’t gain control of the target creature at all.
- 2019-11-12 · wotc — Pay no attention to any other card in this set using the word “ransom” when determining how Squidnapper’s ransom ability works.
- 2019-11-12 · wotc — If a card with a ransom ability loses that ability, it has no ransom cost. No player may pay its ransom cost.
- 2019-11-12 · wotc — Paying a ransom cost to end an effect is a special action. The card’s owner may pay that cost any time they have priority, and players can’t take actions in between the time the player announces their intent to pay and the time the card returns to the zone from which it came.