Lieutenants of the Guard

Conspiracy: Take the Crown (CN2) #16 · Common · Creature — Human Soldier

Mana cost: {4}{W}

Council's dilemma — When this creature enters, starting with you, each player votes for strength or numbers. Put a +1/+1 counter on this creature for each strength vote and create a 1/1 white Soldier creature token for each numbers vote.

Power/toughness 2/2 · Illustrated by Johannes Voss · Released August 26, 2016

Prices

Nonfoil price since August 29, 2026: down $0.01 USD (5.0%) to $0.19 USD; low $0.18 USD, high $0.20 USD.

Printings

  1. The List #CN2-16 (PLST) · Common · 2019 · $0.16 USD
  2. Conspiracy: Take the Crown #16 (this printing) · Common · 2016 · $0.19 USD

Legality

Rulings

  1. 2016-08-23 · wotc — Unlike the will of the council cards from the original Conspiracy set, where a majority of votes determined what happened, each vote made for a council’s dilemma card adds to the ultimate effect.
  2. 2016-08-23 · wotc — Players can’t do anything between voting and finishing the resolution of the spell or ability that included the vote.
  3. 2016-08-23 · wotc — No player votes until the spell or ability resolves. Any responses to that spell or ability must be made without knowing the outcome of the vote.
  4. 2016-08-23 · wotc — You must vote for one of the available options. You can’t abstain.
  5. 2016-08-23 · wotc — Because the votes are made in turn order, each player will know the votes of players who voted beforehand.
  6. 2016-08-23 · wotc — If a creature with an enters-the-battlefield council’s dilemma ability leaves the battlefield before that ability resolves, players can still vote for any option that would put +1/+1 counters on that creature, even though—or perhaps especially because—those votes won’t generate an effect.
  7. 2016-08-23 · wotc — The effects of each council’s dilemma ability happen in the stated order. First the vote occurs, then the first effect, and finally the second effect.

All cards in Conspiracy: Take the Crown (CN2)