Sunrise Cavalier
Innistrad: Double Feature (DBL) #244 · Uncommon · Creature — Human Knight
Mana cost: {1}{R}{W}
Trample, haste
If it's neither day nor night, it becomes day as this creature enters.
Whenever day becomes night or night becomes day, put a +1/+1 counter on target creature you control.
"Like us, the morning fights for survival."
Power/toughness 3/3 · Illustrated by John Di Giovanni · Released January 28, 2022
Prices
- Nonfoil: $0.08 USD · €0.07 EUR
- Foil: $0.67 USD · €0.28 EUR
Nonfoil price since August 29, 2026: up $0.01 USD (14.3%) to $0.08 USD; low $0.07 USD, high $0.09 USD.
Printings
- Innistrad: Double Feature #244 (this printing) · Uncommon · 2022 · $0.08 USD
- Innistrad: Midnight Hunt #244 (MID) · Uncommon · 2021 · $0.09 USD
Legality
- Standard: Not legal
- Alchemy: Not legal
- Pioneer: Legal
- Historic: Legal
- Modern: Legal
- Brawl: Legal
- Legacy: Legal
- Timeless: Legal
- Vintage: Legal
- Pauper: Not legal
- Commander: Legal
- Penny: Not legal
- Oathbreaker: Legal
- Duel: Legal
Rulings
- 2021-09-24 · wotc — If it is night, and the active player of the previous turn cast two or more spells during their turn, it becomes day.
- 2021-09-24 · wotc — If a triggered ability triggers whenever day becomes night or night becomes day, it only triggers if it was already either day/night and becomes the other. It does not trigger when the game becomes day or night for the first time.
- 2021-09-24 · wotc — If it is day, and the active player of the previous turn cast no spells during their turn, it becomes night.
- 2021-09-24 · wotc — Day and night are designations that the game itself can have. The game starts as neither. Once the game becomes day (or less commonly, night), the game will be exactly one of them—day or night—going back and forth for the rest of the game.
- 2021-09-24 · wotc — Before a player untaps their permanents during the untap step, the game checks to see if the day/night designation should change.