Elemental Resonance
Dissension (DIS) #83 · Rare · Enchantment — Aura
Mana cost: {2}{G}{G}
Enchant permanent
At the beginning of your first main phase, add mana equal to enchanted permanent's mana cost. (Mana cost includes color. If a mana symbol has multiple colors, choose one.)
Illustrated by Mark Tedin · Released May 5, 2006
Prices
- Nonfoil: $2.67 USD · €0.53 EUR
- Foil: $11.70 USD · €3.21 EUR
Nonfoil price since August 29, 2026: down $0.11 USD (4.0%) to $2.67 USD; low $2.61 USD, high $2.78 USD.
Printings
- Dissension #83 (this printing) · Rare · 2006 · $2.67 USD
Legality
- Standard: Not legal
- Alchemy: Not legal
- Pioneer: Not legal
- Historic: Not legal
- Modern: Legal
- Brawl: Not legal
- Legacy: Legal
- Timeless: Not legal
- Vintage: Legal
- Pauper: Not legal
- Commander: Legal
- Penny: Legal
- Oathbreaker: Legal
- Duel: Legal
Rulings
- 2006-05-01 · wotc — This ability isn't a mana ability. It uses the stack.
- 2006-05-01 · wotc — Only the first main phase in a turn is the "precombat main phase," even if additional main phases are generated by some effect.
- 2006-05-01 · wotc — If the enchanted permanent's mana cost is {2}{W}{U}, this Aura's controller adds {C}{C}{W}{U}. If its mana cost is {X}{G}, this Aura's controller adds {G}. If its mana cost is {W/U}{W/U}, this Aura's controller chooses whether to add {W}{W}, {W}{U}, or {U}{U}. The choice may be different each time the ability resolves.
- 2009-10-01 · wotc — You get the mana whether you want it or not. If you don't spend it, it will disappear at the end of the current step (or phase).