Worms of the Earth
The Dark (DRK) #56 · Rare · Enchantment
Mana cost: {2}{B}{B}{B}
Players can't play lands.
Lands can't enter the battlefield.
At the beginning of each upkeep, any player may sacrifice two lands of their choice or have this enchantment deal 5 damage to that player. If a player does either, destroy this enchantment.
The ground collapsed, leaving nothing but the great Worms' mucous residues.
Illustrated by Anson Maddocks · Released August 1, 1994 · On the Reserved List
Prices
- Nonfoil: $6.49 USD · €5.86 EUR
Nonfoil price since August 29, 2026: down $0.20 USD (3.0%) to $6.49 USD; low $6.49 USD, high $6.74 USD.
Printings
- The Dark #56 (this printing) · Rare · 1994 · $6.49 USD
Legality
- Standard: Not legal
- Alchemy: Not legal
- Pioneer: Not legal
- Historic: Not legal
- Modern: Not legal
- Brawl: Not legal
- Legacy: Legal
- Timeless: Not legal
- Vintage: Legal
- Pauper: Not legal
- Commander: Legal
- Penny: Not legal
- Oathbreaker: Legal
- Duel: Legal
Rulings
- 2004-10-04 · wotc — If you cast a spell or activate an ability that lets you put a land onto the battlefield, the effect fails. You'll still do everything else the spell or ability tells you to do, such as shuffle the library.
- 2004-10-04 · wotc — Land can't enter, so an effect that "puts a land onto the battlefield" won't do anything, and the land will stay where it is.
- 2006-05-01 · wotc — In Two-Headed Giant, triggers only once per upkeep, not once for each player.
- 2008-08-01 · wotc — If a permanent spell tries to enter as a land during its resolution (for instance, a Clone entering the battlefield as a copy of a Dryad Arbor or an animated Mutavault), it is put into its owner's graveyard instead of entering. It never enters, so abilities that would have triggered on it entering won't trigger.