Bloodhaze Wolverine
Throne of Eldraine (ELD) #113 · Common · Creature — Wolverine
Mana cost: {1}{R}
Whenever you draw your second card each turn, this creature gets +1/+1 and gains first strike until end of turn.
"Build a moat. If we're lucky, it can't swim."
—Syr Branigan, knight of Ardenvale
Power/toughness 2/1 · Illustrated by Evan Shipard · Released October 4, 2019
Prices
- Nonfoil: $0.13 USD · €0.12 EUR
- Foil: $0.15 USD · €0.09 EUR
Nonfoil price since July 16, 2026: up $0.01 USD (8.3%) to $0.13 USD; low $0.12 USD, high $0.18 USD.
Printings
- Jumpstart 2022 #502 (J22) · Common · 2022 · $0.11 USD
- Throne of Eldraine #113 (this printing) · Common · 2019 · $0.13 USD
Legality
- Standard: Not legal
- Alchemy: Not legal
- Pioneer: Legal
- Historic: Legal
- Modern: Legal
- Brawl: Legal
- Legacy: Legal
- Timeless: Legal
- Vintage: Legal
- Pauper: Legal
- Commander: Legal
- Penny: Legal
- Oathbreaker: Legal
- Duel: Legal
Rulings
- 2019-10-04 · wotc — If a spell or ability causes you to put cards into your hand without specifically using the word "draw," it's not a card drawn.
- 2019-10-04 · wotc — The triggered ability can trigger only once each turn. It doesn't matter whether the permanent with that ability was on the battlefield when the first card was drawn. If it's not on the battlefield when the second card is drawn, the ability can't trigger at all that turn. It won't trigger when the third or fourth card is drawn.
- 2019-10-04 · wotc — If Bloodhaze Wolverine gains first strike after first-strike combat damage has been dealt, it will just deal regular combat damage.
- 2019-10-04 · wotc — If an effect instructs you to draw multiple cards, the ability triggers after you draw whichever is the second one for the turn. You choose a target (if any) for the ability after you've drawn and looked at all of the cards and finished resolving the spell or ability that caused you to draw them.