Centaur Chieftain
Eternal Masters (EMA) #160 · Uncommon · Creature — Centaur
Mana cost: {3}{G}
Haste
Threshold — As long as there are seven or more cards in your graveyard, this creature has "When this creature enters, creatures you control get +1/+1 and gain trample until end of turn."
Power/toughness 3/3 · Illustrated by Justin Sweet · Released June 10, 2016
Prices
- Nonfoil: $0.15 USD · €0.12 EUR
- Foil: $0.33 USD · €0.21 EUR
Nonfoil price since August 29, 2026: no net change at $0.15 USD; low $0.14 USD, high $0.16 USD.
Printings
- Eternal Masters #160 (this printing) · Uncommon · 2016 · $0.15 USD
- Torment #122 (TOR) · Uncommon · 2002 · $0.21 USD
Legality
- Standard: Not legal
- Alchemy: Not legal
- Pioneer: Not legal
- Historic: Not legal
- Modern: Not legal
- Brawl: Not legal
- Legacy: Legal
- Timeless: Not legal
- Vintage: Legal
- Pauper: Not legal
- Commander: Legal
- Penny: Not legal
- Oathbreaker: Legal
- Duel: Legal
Rulings
- 2016-06-08 · wotc — All creatures under your control when Centaur Chieftain’s triggered ability resolves are affected, including Centaur Chieftain itself. Ones that come under your control or become creatures later in the turn are not.
- 2016-06-08 · wotc — If you don’t have enough cards in your graveyard at the moment Centaur Chieftain enters the battlefield, its threshold ability won’t trigger. If the number of cards in your graveyard changes and Centaur Chieftain loses the ability once it has triggered, the ability will still resolve.