Armadillo Cloak

Friday Night Magic 2006 (F06) #2 · Rare · Enchantment — Aura

Mana cost: {1}{G}{W}

Enchant creature
Enchanted creature gets +2/+2 and has trample.
Whenever enchanted creature deals damage, you gain that much life.

"Don't laugh. It works."
—Yavimaya ranger

Illustrated by Paolo Parente · Released January 1, 2006

Prices

Printings

  1. The List #EMA-195 (PLST) · Uncommon · 2019 · $2.13 USD
  2. Eternal Masters #195 (EMA) · Uncommon · 2016 · $3.67 USD
  3. Vintage Masters #242 (VMA) · Uncommon · 2014
  4. Magic Online Promos #31455 (PRM) · Common · 2013
  5. Magic Online Theme Decks #A94 (TD0) · Uncommon · 2010
  6. Archenemy #78 (ARC) · Common · 2010 · $2.67 USD
  7. Duel Decks: Phyrexia vs. the Coalition #58 (DDE) · Common · 2010 · $1.84 USD
  8. Friday Night Magic 2006 #2 (this printing) · Rare · 2006 · $8.73 USD foil
  9. Invasion #229 (INV) · Common · 2000 · $0.97 USD

Legality

Rulings

  1. 2016-06-08 · wotc — If Armadillo Cloak enchants a creature you don’t control, you’ll gain life when it deals damage, as long as that damage hasn’t already caused you to lose the game.
  2. 2016-06-08 · wotc — While Armadillo Cloak’s last ability is similar to lifelink, it isn’t lifelink—it’s a normal triggered ability. If a creature you control with lifelink wears an Armadillo Cloak and deals damage, first you’ll gain that much life for lifelink, and then Armadillo Cloak’s triggered ability is put onto the stack. This also means that multiple instances of Armadillo Cloak’s triggered ability do trigger separately.

Played in these commander decks

  1. Trelasarra, Moon Dancer · in 25% of 48 decks

All cards in Friday Night Magic 2006 (F06)