Warrior's Resolve
Final Fantasy Commander (FIC) #465 · Rare · Enchantment
Mana cost: {2}{W}
Creatures you control have training. (Whenever a creature you control attacks with another creature with greater power, put a +1/+1 counter on the creature with lesser power.)
At the beginning of your end step, if you control a creature with a +1/+1 counter on it that attacked this turn, draw a card.
Illustrated by Winona Nelson · Released December 5, 2025
Prices
- Nonfoil: $2.44 USD · €2.89 EUR
- Foil: $1.81 USD · €1.92 EUR
Nonfoil price since August 25, 2026: down $0.26 USD (9.6%) to $2.44 USD; low $2.41 USD, high $2.74 USD.
Printings
- Final Fantasy Commander #465 (this printing) · Rare · 2025 · $2.44 USD
Legality
- Standard: Not legal
- Alchemy: Not legal
- Pioneer: Not legal
- Historic: Not legal
- Modern: Not legal
- Brawl: Not legal
- Legacy: Legal
- Timeless: Not legal
- Vintage: Legal
- Pauper: Not legal
- Commander: Legal
- Penny: Not legal
- Oathbreaker: Legal
- Duel: Legal
Rulings
- 2025-10-02 · wotc — A creature's training ability triggers only when both that creature and a creature with greater power are declared as attackers. Increasing a creature's power after attackers are declared won't cause a training ability to trigger.
- 2025-10-02 · wotc — Once a creature's training ability has triggered, destroying the other attacking creature or reducing its power won't stop the creature with training from getting a +1/+1 counter.
- 2025-10-02 · wotc — Warrior's Resolve's last ability checks at the moment it would trigger to see if any creatures you currently control with one or more +1/+1 counters on them attacked this turn. If none did, the ability won't trigger at all. It doesn't matter if the creatures had +1/+1 counters on them when they attacked.
Played in these commander decks
- Tidus, Yuna's Guardian · in 6% of 49 decks