Darksteel Garrison
Future Sight (FUT) #167 · Rare · Artifact — Fortification
Mana cost: {2}
Fortified land has indestructible.
Whenever fortified land becomes tapped, target creature gets +1/+1 until end of turn.
Fortify {3} ({3}: Attach to target land you control. Fortify only as a sorcery. This card enters unattached and stays on the battlefield if the land leaves.)
Illustrated by David Martin · Released May 4, 2007
Prices
- Nonfoil: $0.59 USD · €0.22 EUR
- Foil: $11.11 USD · €2.43 EUR
Nonfoil price since August 29, 2026: down $0.13 USD (18.1%) to $0.59 USD; low $0.59 USD, high $0.72 USD.
Printings
- The List #FUT-167 (PLST) · Rare · 2019 · $0.34 USD
- Future Sight #167 (this printing) · Rare · 2007 · $0.59 USD
Legality
- Standard: Not legal
- Alchemy: Not legal
- Pioneer: Not legal
- Historic: Not legal
- Modern: Legal
- Brawl: Not legal
- Legacy: Legal
- Timeless: Not legal
- Vintage: Legal
- Pauper: Not legal
- Commander: Legal
- Penny: Legal
- Oathbreaker: Legal
- Duel: Legal
Rulings
- 2007-05-01 · wotc — The triggered ability is mandatory. If you don’t have a creature to target, you must target another player’s creature, if possible.
- 2007-05-01 · wotc — The second ability triggers whenever the fortified land becomes tapped, not just when it’s tapped for mana.
- 2007-05-01 · wotc — Fortification is to lands what Equipment is to creatures. Except for the difference regarding what kind of permanent it can affect, Fortifications and Equipment follow the same rules.
- 2007-05-01 · wotc — If Darksteel Garrison and the fortified land would be destroyed at the same time, only Darksteel Garrison is destroyed.