Imperial Mask
Future Sight (FUT) #23 · Rare · Enchantment
Mana cost: {4}{W}
When this enchantment enters, if it's not a token, each of your teammates creates a token that's a copy of this enchantment.
You have hexproof. (You can't be the target of spells or abilities your opponents control.)
Illustrated by Christopher Moeller · Released May 4, 2007
Prices
- Nonfoil: $0.46 USD · €0.29 EUR
- Foil: $4.63 USD · €1.29 EUR
Nonfoil price since August 29, 2026: up $0.06 USD (15.0%) to $0.46 USD; low $0.40 USD, high $0.46 USD.
Printings
- Future Sight #23 (this printing) · Rare · 2007 · $0.46 USD
Legality
- Standard: Not legal
- Alchemy: Not legal
- Pioneer: Not legal
- Historic: Not legal
- Modern: Legal
- Brawl: Not legal
- Legacy: Legal
- Timeless: Not legal
- Vintage: Legal
- Pauper: Not legal
- Commander: Legal
- Penny: Legal
- Oathbreaker: Legal
- Duel: Legal
Rulings
- 2007-05-01 · wotc — Each Imperial Mask permanent is independent and affects only its controller and the opponents of its controller.
- 2007-05-01 · wotc — Only teammates within the range of influence of Imperial Mask's controller will get a token. Imperial Mask's controller doesn't get a token; that player just gets the Imperial Mask.
- 2007-05-01 · wotc — If Imperial Mask becomes a copy of something else after the ability triggers but before it resolves, the tokens will enter as copies of whatever the ex-Imperial Mask is now. If Imperial Mask became a copy of something else and then left the battlefield, the tokens will enter as copies of whatever it was copying when it last existed on the battlefield.
- 2007-05-01 · wotc — This card creates tokens that enter as enchantments, not creatures.
- 2007-05-01 · wotc — If Imperial Mask has left the battlefield by the time the triggered ability resolves, the tokens will still enter as copies of Imperial Mask.