Imperial Mask

Future Sight (FUT) #23 · Rare · Enchantment

Mana cost: {4}{W}

When this enchantment enters, if it's not a token, each of your teammates creates a token that's a copy of this enchantment.
You have hexproof. (You can't be the target of spells or abilities your opponents control.)

Illustrated by Christopher Moeller · Released May 4, 2007

Prices

Nonfoil price since August 29, 2026: up $0.06 USD (15.0%) to $0.46 USD; low $0.40 USD, high $0.46 USD.

Printings

  1. Future Sight #23 (this printing) · Rare · 2007 · $0.46 USD

Legality

Rulings

  1. 2007-05-01 · wotc — Each Imperial Mask permanent is independent and affects only its controller and the opponents of its controller.
  2. 2007-05-01 · wotc — Only teammates within the range of influence of Imperial Mask's controller will get a token. Imperial Mask's controller doesn't get a token; that player just gets the Imperial Mask.
  3. 2007-05-01 · wotc — If Imperial Mask becomes a copy of something else after the ability triggers but before it resolves, the tokens will enter as copies of whatever the ex-Imperial Mask is now. If Imperial Mask became a copy of something else and then left the battlefield, the tokens will enter as copies of whatever it was copying when it last existed on the battlefield.
  4. 2007-05-01 · wotc — This card creates tokens that enter as enchantments, not creatures.
  5. 2007-05-01 · wotc — If Imperial Mask has left the battlefield by the time the triggered ability resolves, the tokens will still enter as copies of Imperial Mask.

All cards in Future Sight (FUT)