Etrata, the Silencer
GRN Guild Kit (GK1) #1 · Rare · Legendary Creature — Vampire Assassin
Mana cost: {2}{U}{B}
Etrata can't be blocked.
Whenever Etrata deals combat damage to a player, exile target creature that player controls and put a hit counter on that card. That player loses the game if they own three or more exiled cards with hit counters on them. Etrata's owner shuffles Etrata into their library.
Power/toughness 3/5 · Illustrated by Igor Kieryluk · Released November 2, 2018
Prices
- Foil: $1.25 USD · €0.68 EUR
Printings
- GRN Guild Kit #1 (this printing) · Rare · 2018 · $1.25 USD foil
- Guilds of Ravnica #170 (GRN) · Rare · 2018 · $0.65 USD
- Guilds of Ravnica Promos #170s (PGRN) · Rare · 2018 · $4.84 USD foil
Legality
- Standard: Not legal
- Alchemy: Not legal
- Pioneer: Legal
- Historic: Legal
- Modern: Legal
- Brawl: Legal
- Legacy: Legal
- Timeless: Legal
- Vintage: Legal
- Pauper: Not legal
- Commander: Legal
- Penny: Legal
- Oathbreaker: Legal
- Duel: Legal
Rulings
- 2018-10-05 · wotc — If the player controls no creatures, Etrata's ability doesn't resolve. Etrata remains on the battlefield and its owner doesn't shuffle their library. The same is true if the target creature is an illegal target when Etrata's ability tries to resolve.
- 2018-10-05 · wotc — If Etrata's ability exiles a token creature, it won't count to determine whether three cards are exiled with hit counters.
- 2018-10-05 · wotc — If Etrata leaves the battlefield while its triggered ability is on the stack, it remains in its new zone and Etrata's owner shuffles their library.
- 2018-10-05 · wotc — Etrata's owner shuffles it into their library as the triggered ability resolves, regardless of how many cards are in exile or whether the player loses the game.
- 2018-10-05 · wotc — In a Commander game, if Etrata is your commander, you may put it into the command zone as its ability resolves. You'll still shuffle your library.