Rolling Thunder
Game Night (GNT) #40 · Uncommon · Sorcery
Mana cost: {X}{R}{R}
Rolling Thunder deals X damage divided as you choose among any number of targets.
"Zendikar is always angry, though I've never seen that anger so precisely directed."
—Nablus, North Hada trapper
Illustrated by Yohann Schepacz · Released November 16, 2018
Prices
- Nonfoil: $0.25 USD · €0.17 EUR
Nonfoil price since August 29, 2026: unchanged at $0.25 USD.
Printings
- The List #BFZ-154 (PLST) · Uncommon · 2019 · $0.24 USD
- Game Night #40 (this printing) · Uncommon · 2018 · $0.25 USD
- Battle for Zendikar #154 (BFZ) · Uncommon · 2015 · $0.14 USD
- Tempest Remastered #152 (TPR) · Uncommon · 2015
- Planechase #64 (HOP) · Common · 2009 · $0.74 USD
- Battle Royale Box Set #60 (BRB) · Common · 1999 · $0.37 USD
- Tempest #198 (TMP) · Common · 1997 · $0.36 USD
Legality
- Standard: Not legal
- Alchemy: Not legal
- Pioneer: Legal
- Historic: Not legal
- Modern: Legal
- Brawl: Not legal
- Legacy: Legal
- Timeless: Not legal
- Vintage: Legal
- Pauper: Legal
- Commander: Legal
- Penny: Not legal
- Oathbreaker: Legal
- Duel: Legal
Rulings
- 2004-10-04 · wotc — If X is 0, you can’t choose any targets.
- 2015-08-25 · wotc — You choose how many targets Rolling Thunder has and how the damage is divided as you cast the spell. Each target must receive at least 1 damage.
- 2015-08-25 · wotc — If some, but not all, of the targets become illegal by the time Rolling Thunder tries to resolve, the original division of damage still applies, but no damage is dealt to illegal targets. If all the targets are illegal, the spell won’t resolve.
- 2015-08-25 · wotc — If Rolling Thunder is copied, the copy will retain the original damage divsion. The spell or ability will likely allow you to choose new targets, but you can’t change the way damage is divided.