Conjurer's Ban
Guildpact (GPT) #108 · Uncommon · Sorcery
Mana cost: {W}{B}
Choose a card name. Until your next turn, spells with the chosen name can't be cast and lands with the chosen name can't be played.
Draw a card.
Orzhov faithful file past to have their minds purged of "impure" desires. There, the guiltwardens eliminate any thoughts of hope or self-sufficiency.
Illustrated by Pete Venters · Released February 3, 2006
Prices
- Nonfoil: $0.24 USD · €0.11 EUR
- Foil: $0.42 USD · €0.25 EUR
Nonfoil price since August 29, 2026: up $0.04 USD (20.0%) to $0.24 USD; low $0.20 USD, high $0.24 USD.
Printings
- Guildpact #108 (this printing) · Uncommon · 2006 · $0.24 USD
Legality
- Standard: Not legal
- Alchemy: Not legal
- Pioneer: Not legal
- Historic: Not legal
- Modern: Legal
- Brawl: Not legal
- Legacy: Legal
- Timeless: Not legal
- Vintage: Legal
- Pauper: Not legal
- Commander: Legal
- Penny: Legal
- Oathbreaker: Legal
- Duel: Legal
Rulings
- 2006-02-01 · wotc — You may name a land card to prevent it from being played.
- 2006-02-01 · wotc — Conjurer's Ban only affects cards. A copy of a card (for example, one created by Eye of the Storm isn't a card, so it can be played.
- 2006-02-01 · wotc — Players may cast spells while Conjurer's Ban is on the stack. Only after all players pass priority does Conjurer's Ban resolve, and that's when you name a card. Once you name a card, that card can't be played in response.
- 2008-08-01 · wotc — This can't be used as a counterspell. It will have no effect on spells which were on the stack when it was cast, nor on those cast in response to it.