Risk Factor
Guilds of Ravnica (GRN) #113 · Rare · Instant
Mana cost: {2}{R}
Target opponent may have Risk Factor deal 4 damage to them. If that player doesn't, you draw three cards.
Jump-start (You may cast this card from your graveyard by discarding a card in addition to paying its other costs. Then exile this card.)
Illustrated by Chris Seaman · Released October 5, 2018
Prices
- Nonfoil: $0.46 USD · €0.45 EUR
- Foil: $1.07 USD · €1.67 EUR
Nonfoil price since July 16, 2026: down $0.09 USD (16.4%) to $0.46 USD; low $0.43 USD, high $0.58 USD.
Printings
- Guilds of Ravnica #113 (this printing) · Rare · 2018 · $0.46 USD
- Guilds of Ravnica Promos #113p (PGRN) · Rare · 2018 · $1.04 USD
- Guilds of Ravnica Promos #113s (PGRN) · Rare · 2018 · $1.33 USD foil
Legality
- Standard: Not legal
- Alchemy: Not legal
- Pioneer: Legal
- Historic: Legal
- Modern: Legal
- Brawl: Legal
- Legacy: Legal
- Timeless: Legal
- Vintage: Legal
- Pauper: Not legal
- Commander: Legal
- Penny: Legal
- Oathbreaker: Legal
- Duel: Legal
Rulings
- 2018-10-05 · wotc — If an effect allows you to pay an alternative cost rather than a spell's mana cost, you may pay that alternative cost when you jump-start a spell. You'll still discard a card as an additional cost to cast it.
- 2018-10-05 · wotc — You must still follow any timing restrictions and permissions when casting a spell with jump-start, including those based on the card's type. For instance, you can cast a sorcery using jump-start only when you could normally cast a sorcery.
- 2018-10-05 · wotc — A spell cast using jump-start will always be exiled afterward, whether it resolves, it's countered, or it leaves the stack in some other way.
- 2018-10-05 · wotc — If the target player is an illegal target by the time Risk Factor tries to resolve, the spell doesn't resolve. You don't draw three cards.
- 2018-10-05 · wotc — If a card with jump-start is put into your graveyard during your turn, you'll be able to cast it right away if it's legal to do so, before an opponent can take any actions.