Runaway Steam-Kin
Guilds of Ravnica (GRN) #115 · Rare · Creature — Elemental
Mana cost: {1}{R}
Whenever you cast a red spell, if this creature has fewer than three +1/+1 counters on it, put a +1/+1 counter on this creature.
Remove three +1/+1 counters from this creature: Add {R}{R}{R}.
Power/toughness 1/1 · Illustrated by Jason Felix · Released October 5, 2018
Prices
- Nonfoil: $1.84 USD · €0.65 EUR
- Foil: $7.69 USD · €2.44 EUR
Nonfoil price over the last 90 days: up $0.47 USD (34.3%) to $1.84 USD; low $1.27 USD, high $1.91 USD.
Printings
- Guilds of Ravnica #115 (this printing) · Rare · 2018 · $1.84 USD
- Guilds of Ravnica Promos #115p (PGRN) · Rare · 2018 · $2.99 USD
- Guilds of Ravnica Promos #115s (PGRN) · Rare · 2018 · $9.99 USD foil
Legality
- Standard: Not legal
- Alchemy: Not legal
- Pioneer: Legal
- Historic: Legal
- Modern: Legal
- Brawl: Legal
- Legacy: Legal
- Timeless: Legal
- Vintage: Legal
- Pauper: Not legal
- Commander: Legal
- Penny: Legal
- Oathbreaker: Legal
- Duel: Legal
Rulings
- 2018-10-05 · wotc — Runaway Steam-Kin’s triggered ability resolves before the spell that caused it to trigger. It resolves even if that spell is countered.
- 2018-10-05 · wotc — If Runaway Steam-Kin has three or more +1/+1 counters on it after you’re done paying for a red spell, its ability doesn’t trigger at all. If it has three or more +1/+1 counters on it as its triggered ability resolves, it doesn’t get a +1/+1 counter.
- 2018-10-05 · wotc — Runaway Steam-Kin has to be on the battlefield for its ability to trigger. Casting it won’t trigger its own ability.
Played in these commander decks
- Zada, Hedron Grinder · in 40% of 47 decks