Beacon Bolt
Guilds of Ravnica (GRN) #154 · Uncommon · Sorcery
Mana cost: {1}{U}{R}
Beacon Bolt deals damage to target creature equal to the total number of instant and sorcery cards you own in exile and in your graveyard.
Jump-start (You may cast this card from your graveyard by discarding a card in addition to paying its other costs. Then exile this card.)
Illustrated by Titus Lunter · Released October 5, 2018
Prices
- Nonfoil: $0.21 USD · €0.13 EUR
- Foil: $0.39 USD · €0.43 EUR
Nonfoil price over the last 90 days: down $0.04 USD (16.0%) to $0.21 USD; low $0.19 USD, high $0.27 USD.
Printings
- Guilds of Ravnica #154 (this printing) · Uncommon · 2018 · $0.21 USD
Legality
- Standard: Not legal
- Alchemy: Not legal
- Pioneer: Legal
- Historic: Legal
- Modern: Legal
- Brawl: Legal
- Legacy: Legal
- Timeless: Legal
- Vintage: Legal
- Pauper: Not legal
- Commander: Legal
- Penny: Not legal
- Oathbreaker: Legal
- Duel: Legal
Rulings
- 2018-10-05 · wotc — If any exiled cards you own are face down, they have no characteristics. If they're normally instants or sorceries, they won't be counted.
- 2018-10-05 · wotc — If a card with jump-start is put into your graveyard during your turn, you'll be able to cast it right away if it's legal to do so, before an opponent can take any actions.
- 2018-10-05 · wotc — A spell cast using jump-start will always be exiled afterward, whether it resolves, it's countered, or it leaves the stack in some other way.
- 2018-10-05 · wotc — Beacon Bolt is still on the stack while you count your instant and sorcery cards in your graveyard and in exile. It doesn't count itself.
- 2018-10-05 · wotc — If an effect allows you to pay an alternative cost rather than a spell's mana cost, you may pay that alternative cost when you jump-start a spell. You'll still discard a card as an additional cost to cast it.
- 2018-10-05 · wotc — You must still follow any timing restrictions and permissions when casting a spell with jump-start, including those based on the card's type. For instance, you can cast a sorcery using jump-start only when you could normally cast a sorcery.