Choose Your Weapon

Alchemy Horizons: Baldur's Gate (HBG) #202 · Uncommon · Instant

Mana cost: {2}{G}

Choose one —
• Two-Weapon Fighting — Double target creature's power and toughness until end of turn.
• Archery — This spell deals 5 damage to target creature with flying.

Illustrated by Olivier Bernard · Released July 7, 2022

Printings

  1. Alchemy Horizons: Baldur's Gate #202 (this printing) · Uncommon · 2022
  2. Adventures in the Forgotten Realms #175 (AFR) · Uncommon · 2021 · $0.27 USD

Legality

Rulings

  1. 2021-07-23 · wotc — If a creature's power is less than 0 when it's doubled, instead that creature gets -X/-0, where X is how much less than 0 its power is. For example, if an effect has given a 2/2 creature -4/-0 so that it's a -2/2 creature, doubling its power and toughness gives it -2/+2, and it becomes a -4/4 creature.
  2. 2021-07-23 · wotc — If an effect instructs you to “double” a creature's power, that creature gets +X/+0, where X is its power as that effect begins to apply. The same is true for toughness.

Played in these commander decks

  1. Sergeant John Benton · in 18% of 50 decks
  2. Indominus Rex, Alpha · in 6% of 49 decks

All cards in Alchemy Horizons: Baldur's Gate (HBG)