Celebrate the Mountain-king
The Hobbit (HOB) #7 · Uncommon · Enchantment
Mana cost: {3}{W}
When this enchantment enters, for each opponent, exile up to one target nonland permanent that player controls until this enchantment leaves the battlefield.
When this enchantment enters, recruit. (Draw a card, then discard a card. If you discarded a nonland card, create a 1/1 white Human Soldier creature token.)
Illustrated by Tomas Duchek · Released August 14, 2026
Prices
- Nonfoil: $0.18 USD · €0.10 EUR
- Foil: $0.24 USD · €0.17 EUR
Nonfoil price since August 14, 2026: down $0.13 USD (41.9%) to $0.18 USD; low $0.14 USD, high $0.31 USD.
Printings
- The Hobbit #7 (this printing) · Uncommon · 2026 · $0.18 USD
Legality
- Standard: Legal
- Alchemy: Not legal
- Pioneer: Legal
- Historic: Legal
- Modern: Legal
- Brawl: Legal
- Legacy: Legal
- Timeless: Legal
- Vintage: Legal
- Pauper: Not legal
- Commander: Legal
- Penny: Legal
- Oathbreaker: Legal
- Duel: Legal
Rulings
- 2026-06-29 · wotc — If a token is exiled, it ceases to exist. It won't be returned to the battlefield.
- 2026-06-29 · wotc — If Celebrate the Mountain-king leaves the battlefield before its triggered ability resolves, no nonland permanents will be exiled.
- 2026-06-29 · wotc — The exiled cards return to the battlefield immediately after Celebrate the Mountain-king leaves the battlefield. Nothing happens between the two events, including state-based actions.
- 2026-06-29 · wotc — In a multiplayer game, if Celebrate the Mountain-king's owner leaves the game, the exiled cards will return to the battlefield. Because the one-shot effect that returns the cards isn't an ability that goes on the stack, it won't cease to exist along with the leaving player's spells and abilities on the stack.
- 2026-06-29 · wotc — Auras attached to exiled nonland permanents will be put into their owners' graveyards. Equipment attached to exiled creatures will become unattached and remain on the battlefield. Any counters on exiled nonland permanents will cease to exist.
- 2026-06-29 · wotc — Once a spell or ability that causes you to recruit begins to resolve, no player may take any other actions until it's done. Any responses made to the spell or ability must be made before you draw, discard, and potentially create a token.