Savage Swipe
Jumpstart: Historic Horizons (J21) #630 · Common · Sorcery
Mana cost: {G}
Target creature you control gets +2/+2 until end of turn if its power is 2. Then it fights target creature you don't control. (Each deals damage equal to its power to the other.)
Illustrated by David Gaillet · Released August 26, 2021
Printings
- Jumpstart: Historic Horizons #630 (this printing) · Common · 2021
- Modern Horizons #178 (MH1) · Common · 2019 · $0.15 USD
Legality
- Standard: Not legal
- Alchemy: Not legal
- Pioneer: Not legal
- Historic: Legal
- Modern: Legal
- Brawl: Legal
- Legacy: Legal
- Timeless: Legal
- Vintage: Legal
- Pauper: Legal
- Commander: Legal
- Penny: Not legal
- Oathbreaker: Legal
- Duel: Legal
Rulings
- 2019-06-14 · wotc — The target creature you control gets +2/+2 only if its power is exactly 2 as Savage Swipe resolves. It’ll still fight if it doesn’t get +2/+2.
- 2019-06-14 · wotc — You can’t cast Savage Swipe unless you choose both a creature you control and a creature you don’t control as targets.
- 2019-06-14 · wotc — If the creature you control is an illegal target as Savage Swipe tries to resolve, no creature gets +2/+2. If that creature is a legal target but the creature you don’t control isn’t, it still gets +2/+2 until end of turn if its power is 2.
- 2019-06-14 · wotc — If either target is an illegal target as Savage Swipe tries to resolve, neither creature will deal or be dealt damage.
Played in these commander decks
- Sergeant John Benton · in 12% of 50 decks