Temur Charm
Khans of Tarkir (KTK) #208 · Uncommon · Instant
Mana cost: {G}{U}{R}
Choose one —
• Target creature you control gets +1/+1 until end of turn. It fights target creature you don't control.
• Counter target spell unless its controller pays {3}.
• Creatures with power 3 or less can't block this turn.
Illustrated by Mathias Kollros · Released September 26, 2014
Prices
- Nonfoil: $0.24 USD · €0.15 EUR
- Foil: $1.12 USD · €0.43 EUR
Nonfoil price over the last 90 days: no net change at $0.24 USD; low $0.18 USD, high $0.25 USD.
Printings
- Commander 2020 #230 (C20) · Uncommon · 2020 · $0.35 USD
- Khans of Tarkir #208 (this printing) · Uncommon · 2014 · $0.24 USD
Legality
- Standard: Not legal
- Alchemy: Not legal
- Pioneer: Legal
- Historic: Legal
- Modern: Legal
- Brawl: Legal
- Legacy: Legal
- Timeless: Legal
- Vintage: Legal
- Pauper: Not legal
- Commander: Legal
- Penny: Not legal
- Oathbreaker: Legal
- Duel: Legal
Rulings
- 2014-09-20 · wotc — If the third mode was chosen, creatures with power 3 or less that enter the battlefield after Temur Charm resolves also can’t block. A creature whose power was 4 or greater when Temur Charm resolved but is 3 or less as the declare blockers step begins also can’t block.
- 2014-09-20 · wotc — If the first mode was chosen and either target is an illegal target when Temur Charm tries to resolve, neither creature will deal or be dealt damage.
- 2014-09-20 · wotc — If the first mode was chosen and just the creature you control is an illegal target when Temur Charm tries to resolve, it won’t get +1/+1 until end of turn. If the creature you control is a legal target but the creature you don’t control isn’t, the creature you control will get +1/+1 until end of turn.
- 2014-09-20 · wotc — You can’t cast Temur Charm choosing the first mode unless you target both a creature you control and a creature you don’t control.