Temur Charm

Khans of Tarkir (KTK) #208 · Uncommon · Instant

Mana cost: {G}{U}{R}

Choose one —
• Target creature you control gets +1/+1 until end of turn. It fights target creature you don't control.
• Counter target spell unless its controller pays {3}.
• Creatures with power 3 or less can't block this turn.

Illustrated by Mathias Kollros · Released September 26, 2014

Prices

Nonfoil price over the last 90 days: no net change at $0.24 USD; low $0.18 USD, high $0.25 USD.

Printings

  1. Commander 2020 #230 (C20) · Uncommon · 2020 · $0.35 USD
  2. Khans of Tarkir #208 (this printing) · Uncommon · 2014 · $0.24 USD

Legality

Rulings

  1. 2014-09-20 · wotc — If the third mode was chosen, creatures with power 3 or less that enter the battlefield after Temur Charm resolves also can’t block. A creature whose power was 4 or greater when Temur Charm resolved but is 3 or less as the declare blockers step begins also can’t block.
  2. 2014-09-20 · wotc — If the first mode was chosen and either target is an illegal target when Temur Charm tries to resolve, neither creature will deal or be dealt damage.
  3. 2014-09-20 · wotc — If the first mode was chosen and just the creature you control is an illegal target when Temur Charm tries to resolve, it won’t get +1/+1 until end of turn. If the creature you control is a legal target but the creature you don’t control isn’t, the creature you control will get +1/+1 until end of turn.
  4. 2014-09-20 · wotc — You can’t cast Temur Charm choosing the first mode unless you target both a creature you control and a creature you don’t control.

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