Twists and Turns // Mycoid Maze
The Lost Caverns of Ixalan (LCI) #217 · Uncommon · Enchantment // Land — Cave
Mana cost: {G}
If a creature you control would explore, instead you scry 1, then that creature explores.
When this enchantment enters, target creature you control explores.
When a land you control enters, if you control seven or more lands, transform this enchantment.
//
(Transforms from Twists and Turns.)
{T}: Add {G}.
{3}{G}, {T}: Look at the top four cards of your library. You may reveal a creature card from among them and put that card into your hand. Put the rest on the bottom of your library in a random order.
Illustrated by Deruchenko Alexander · Released November 17, 2023
Prices
- Nonfoil: $0.28 USD · €0.18 EUR
- Foil: $0.30 USD · €0.20 EUR
Nonfoil price over the last 90 days: up $0.05 USD (21.7%) to $0.28 USD; low $0.22 USD, high $0.31 USD.
Printings
- The Lost Caverns of Ixalan #217 (this printing) · Uncommon · 2023 · $0.28 USD
Legality
- Standard: Legal
- Alchemy: Not legal
- Pioneer: Legal
- Historic: Legal
- Modern: Legal
- Brawl: Legal
- Legacy: Legal
- Timeless: Legal
- Vintage: Legal
- Pauper: Not legal
- Commander: Legal
- Penny: Not legal
- Oathbreaker: Legal
- Duel: Legal
Rulings
- 2023-11-10 · wotc — If no card is revealed, most likely because that player's library is empty, the exploring creature receives a +1/+1 counter.
- 2023-11-10 · wotc — If a resolving spell or ability instructs a specific creature to explore but that creature has left the battlefield, the creature still explores. If you reveal a nonland card this way, you won't put a +1/+1 counter on anything, but you may put the revealed card into your graveyard. Effects that trigger "whenever a creature explores" trigger as appropriate.
- 2023-11-10 · wotc — In some unusual cases, noncreature permanents may explore. For example, if the creature card returned by Defossilize is somehow not a creature once it's on the battlefield, it can still explore. You'll take all the same actions, and you may end up putting a +1/+1 counter on the permanent. (Note that some effects target a creature, and those effects would still require a legal target to have it explore.)
- 2023-11-10 · wotc — If an ability instructs a creature to explore, its controller reveals the top card of their library. If it's a land card, they'll put it into their hand. Otherwise, they'll put a +1/+1 counter on that creature, then choose to either leave that card on top of their library or put it into their graveyard.
- 2023-11-10 · wotc — If you control two copies of Twists and Turns and a creature you control would explore, instead you scry 1, then scry 1 again, then that creature explores. If you control three copies of Twists and Turns, you'd scry 1 an additional time before that creature explores, and so on.
- 2023-11-10 · wotc — Some spells or abilities might cause a creature to explore multiple times in a row. If you reveal a nonland card when a creature explores and leave it on top of your library, then the creature explores again immediately afterwards, you'll reveal the same card again.
- 2023-11-10 · wotc — Once an ability that causes a creature to explore begins to resolve, no player may take any other actions until it's done. Notably, opponents can't try to remove the exploring creature after you reveal a nonland card but before it receives a counter.
Played in these commander decks
- Hakbal of the Surging Soul · in 14% of 49 decks