Night of the Flying Merfolk
Mystery Booster 2 (MB2) #532 · Rare · Enchantment — Saga
Mana cost: {2}{U}
Bedtime story (Don't put a lore counter on this Saga as it enters. Put a lore counter on it at the beginning of your end step rather than your main phase. Sacrifice after III.)
I — Create two 1/1 blue Merfolk creature tokens.
II — Put a flying counter on each tapped creature you control.
III — Draw a card for each creature you control that dealt combat damage to a player this turn.
Illustrated by Ashlea Kelly · Released August 2, 2024
Prices
- Nonfoil: $0.19 USD · €0.31 EUR
Nonfoil price since August 29, 2026: down $0.02 USD (9.5%) to $0.19 USD; low $0.18 USD, high $0.21 USD.
Printings
- Mystery Booster 2 #532 (this printing) · Rare · 2024 · $0.19 USD
Legality
- Standard: Not legal
- Alchemy: Not legal
- Pioneer: Not legal
- Historic: Not legal
- Modern: Not legal
- Brawl: Not legal
- Legacy: Not legal
- Timeless: Not legal
- Vintage: Not legal
- Pauper: Not legal
- Commander: Not legal
- Penny: Not legal
- Oathbreaker: Not legal
- Duel: Not legal
Rulings
- 2024-11-08 · wotc — Playtest cards aren’t legal for play in any tournament format other than Mystery Booster Limited formats. On the other hand, we expect they will spice up a wide variety of non-tournament games (as long as everyone’s on the same page about using them!).
- 2024-11-08 · wotc — For many playtest cards, you’ll need to make a generous assumption that basic game rules would be updated to allow them to work. The Mystery Booster 2 Playtest Card Notes section (reproduced here in individual Gatherer rulings) provides guidance for fitting these cards into the existing rules structure.
- 2024-11-08 · wotc — Playtest cards use a modified version of game symbols, such as {T} and {W}. These modified symbols should be treated as the standard symbols during play.