Immersturm Battlefield
Mystery Booster 2 (MB2) #564 · Rare · Enchantment — Realm
Mana cost: {1}{R}
Hosted creatures get +2/+0 and have haste.
Host {1}{R} ({1}{R}: Host target creature at this Realm. A Realm can host any number of creatures. Host only as a sorcery.)
Illustrated by Thomas Ricci · Released August 2, 2024
Prices
- Nonfoil: $0.16 USD · €0.20 EUR
Nonfoil price since August 29, 2026: down $0.01 USD (5.9%) to $0.16 USD; low $0.16 USD, high $0.17 USD.
Printings
- Mystery Booster 2 #564 (this printing) · Rare · 2024 · $0.16 USD
Legality
- Standard: Not legal
- Alchemy: Not legal
- Pioneer: Not legal
- Historic: Not legal
- Modern: Not legal
- Brawl: Not legal
- Legacy: Not legal
- Timeless: Not legal
- Vintage: Not legal
- Pauper: Not legal
- Commander: Not legal
- Penny: Not legal
- Oathbreaker: Not legal
- Duel: Not legal
Rulings
- 2024-11-08 · wotc — Playtest cards aren’t legal for play in any tournament format other than Mystery Booster Limited formats. On the other hand, we expect they will spice up a wide variety of non-tournament games (as long as everyone’s on the same page about using them!).
- 2024-11-08 · wotc — Playtest cards use a modified version of game symbols, such as {T} and {W}. These modified symbols should be treated as the standard symbols during play.
- 2024-11-08 · wotc — For many playtest cards, you’ll need to make a generous assumption that basic game rules would be updated to allow them to work. The Mystery Booster 2 Playtest Card Notes section (reproduced here in individual Gatherer rulings) provides guidance for fitting these cards into the existing rules structure.
- 2024-11-08 · wotc — You can target any creature with Immersturm Battlefield’s host ability, not just creatures you control.
- 2024-11-08 · wotc — Once a creature has been hosted at a Realm, that creature remains hosted until it or the Realm leave the battlefield.