Nature's Wrath
Masters Edition II (ME2) #172 · Rare · Enchantment
Mana cost: {4}{G}{G}
At the beginning of your upkeep, sacrifice this enchantment unless you pay {G}.
Whenever a player puts an Island or blue permanent onto the battlefield, that player sacrifices an Island or blue permanent of their choice.
Whenever a player puts a Swamp or black permanent onto the battlefield, that player sacrifices a Swamp or black permanent of their choice.
Illustrated by Liz Danforth · Released September 22, 2008 · On the Reserved List
Printings
- Masters Edition II #172 (this printing) · Rare · 2008
- Alliances #98 (ALL) · Rare · 1996 · $2.44 USD
Legality
- Standard: Not legal
- Alchemy: Not legal
- Pioneer: Not legal
- Historic: Not legal
- Modern: Not legal
- Brawl: Not legal
- Legacy: Legal
- Timeless: Not legal
- Vintage: Legal
- Pauper: Not legal
- Commander: Legal
- Penny: Legal
- Oathbreaker: Legal
- Duel: Legal
Rulings
- 2004-10-04 · wotc — A single permanent may cause both the second and third abilities to trigger. For example, Underground Sea is both an Island and a Swamp, and Skeleton Ship is both blue and black.
- 2008-10-01 · wotc — Nature's Wrath cares about who puts the permanent onto the battlefield, not under whose control the permanent enters.