Wild Instincts
Magic Origins (ORI) #206 · Common · Sorcery
Mana cost: {3}{G}
Target creature you control gets +2/+2 until end of turn. It fights target creature an opponent controls. (Each deals damage equal to its power to the other.)
Nissa had only the space of a heartbeat to react, her instincts steering her blade.
Illustrated by Igor Kieryluk · Released July 17, 2015
Prices
- Nonfoil: $0.04 USD · €0.10 EUR
- Foil: $0.22 USD · €0.16 EUR
Nonfoil price over the last 90 days: down $0.02 USD (33.3%) to $0.04 USD; low $0.04 USD, high $0.06 USD.
Printings
- Magic Origins #206 (this printing) · Common · 2015 · $0.04 USD
Legality
- Standard: Not legal
- Alchemy: Not legal
- Pioneer: Legal
- Historic: Not legal
- Modern: Legal
- Brawl: Not legal
- Legacy: Legal
- Timeless: Not legal
- Vintage: Legal
- Pauper: Legal
- Commander: Legal
- Penny: Not legal
- Oathbreaker: Legal
- Duel: Legal
Rulings
- 2015-06-22 · wotc — You must target both a creature you control and a creature an opponent controls to cast Wild Instincts.
- 2015-06-22 · wotc — If the creature an opponent controls is an illegal target as Wild Instincts tries to resolve, but the creature you control is still a legal target, the creature you control will get +2/+2, but the creatures won’t fight. Neither creature will deal or be dealt damage during the resolution of Wild Instincts.