Wild Instincts

Magic Origins (ORI) #206 · Common · Sorcery

Mana cost: {3}{G}

Target creature you control gets +2/+2 until end of turn. It fights target creature an opponent controls. (Each deals damage equal to its power to the other.)

Nissa had only the space of a heartbeat to react, her instincts steering her blade.

Illustrated by Igor Kieryluk · Released July 17, 2015

Prices

Nonfoil price over the last 90 days: down $0.02 USD (33.3%) to $0.04 USD; low $0.04 USD, high $0.06 USD.

Printings

  1. Magic Origins #206 (this printing) · Common · 2015 · $0.04 USD

Legality

Rulings

  1. 2015-06-22 · wotc — You must target both a creature you control and a creature an opponent controls to cast Wild Instincts.
  2. 2015-06-22 · wotc — If the creature an opponent controls is an illegal target as Wild Instincts tries to resolve, but the creature you control is still a legal target, the creature you control will get +2/+2, but the creatures won’t fight. Neither creature will deal or be dealt damage during the resolution of Wild Instincts.

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