Ral, Izzet Viceroy
MTG Arena Promos (PANA) #1 · Mythic · Legendary Planeswalker — Ral
Mana cost: {3}{U}{R}
+1: Look at the top two cards of your library. Put one of them into your hand and the other into your graveyard.
−3: Ral deals damage to target creature equal to the total number of instant and sorcery cards you own in exile and in your graveyard.
−8: You get an emblem with "Whenever you cast an instant or sorcery spell, this emblem deals 4 damage to any target and you draw two cards."
Loyalty 5 · Illustrated by Daniel Ljunggren · Released September 27, 2018
Printings
- Guilds of Ravnica #195 (GRN) · Mythic · 2018 · $0.57 USD
- Mythic Edition #GR5 (MED) · Mythic · 2018 · $6.86 USD foil
- MTG Arena Promos #1 (this printing) · Mythic · 2018
Legality
- Standard: Not legal
- Alchemy: Not legal
- Pioneer: Legal
- Historic: Legal
- Modern: Legal
- Brawl: Legal
- Legacy: Legal
- Timeless: Legal
- Vintage: Legal
- Pauper: Not legal
- Commander: Legal
- Penny: Legal
- Oathbreaker: Legal
- Duel: Legal
Rulings
- 2018-10-05 · wotc — The triggered ability of Ral's emblem resolves before the spell that caused it to trigger. It resolves even if that spell is countered.
- 2018-10-05 · wotc — If any exiled cards you own are face down, they have no characteristics. If they're normally instants or sorceries, they won't be counted for Ral's second ability.
- 2018-10-05 · wotc — The emblem created by Ral's last ability is colorless. The damage it deals is from a colorless source.
- 2018-10-05 · wotc — If you have only one card in your library, Ral's first ability puts it into your hand. Nothing is put into your graveyard.
- 2018-10-05 · wotc — If the target permanent or player becomes an illegal target for the triggered ability of Ral's emblem, the ability doesn't resolve. You don't draw two cards.
Played in these commander decks
- Niv-Mizzet, Parun · in 7% of 42 decks