Heroic Reinforcements

Fallout (PIP) #218 · Uncommon · Sorcery

Mana cost: {2}{R}{W}

Create two 1/1 white Soldier creature tokens. Until end of turn, creatures you control get +1/+1 and gain haste. (They can attack and {T} this turn.)

"Assaulting the Institute has been set irrevocably in motion. All able-bodied field agents are already en route here."
—Desdemona

Illustrated by Daniel Romanovsky · Released March 8, 2024

Prices

Nonfoil price since August 29, 2026: up $0.01 USD (4.3%) to $0.24 USD; low $0.20 USD, high $0.24 USD.

Printings

  1. Foundations #241 (FDN) · Uncommon · 2024 · $0.20 USD
  2. Fallout #218 (this printing) · Uncommon · 2024 · $0.24 USD
  3. Fallout #746 (PIP) · Uncommon · 2024 · $4.47 USD foil
  4. Phyrexia: All Will Be One Commander #118 (ONC) · Uncommon · 2023 · $0.30 USD
  5. Double Masters 2022 #226 (2X2) · Uncommon · 2022 · $0.19 USD
  6. Core Set 2019 #217 (M19) · Uncommon · 2018 · $0.07 USD

Legality

Rulings

  1. 2018-07-13 · wotc — The second part of Heroic Reinforcements's effect affects only creatures you control at the time it's applied, including the tokens created by the first part of its effect. Creatures you begin to control later in the turn won't get +1/+1 or gain haste.

Played in these commander decks

  1. Caesar, Legion's Emperor · in 11% of 46 decks

All cards in Fallout (PIP)