Armory Paladin
Fallout (PIP) #337 · Rare · Creature — Human Knight
Mana cost: {1}{R}{W}
Trample
Whenever you cast an Aura or Equipment spell, exile the top card of your library. You may play that card until the end of your next turn.
Power/toughness 3/3 · Illustrated by Chad Weatherford · Released March 8, 2024
Prices
- Nonfoil: $1.21 USD · €0.39 EUR
- Foil: $1.29 USD · €0.71 EUR
Nonfoil price since August 29, 2026: up $0.17 USD (16.3%) to $1.21 USD; low $1.04 USD, high $1.21 USD.
Printings
- Fallout #337 (this printing) · Rare · 2024 · $1.21 USD
- Fallout #621 (PIP) · Rare · 2024 · $3.93 USD foil
- Fallout #865 (PIP) · Rare · 2024 · $20.21 USD foil
- Fallout #93 (PIP) · Rare · 2024 · $0.31 USD
Legality
- Standard: Not legal
- Alchemy: Not legal
- Pioneer: Not legal
- Historic: Not legal
- Modern: Not legal
- Brawl: Not legal
- Legacy: Legal
- Timeless: Not legal
- Vintage: Legal
- Pauper: Not legal
- Commander: Legal
- Penny: Not legal
- Oathbreaker: Legal
- Duel: Legal
Rulings
- 2024-03-08 · wotc — Once Armory Paladin’s last ability resolves, it doesn’t matter what happens to Armory Paladin after that. You’ll still be able to play the exiled card until the end of your next turn.
- 2024-03-08 · wotc — You pay all costs and follow all normal timing rules for a card played this way. For example, if the exiled card is a land card, you may play it only during your main phase while the stack is empty.
- 2024-03-08 · wotc — If the card exiled with Armory Paladin’s last ability is an Aura or Equipment card, casting it will cause Armory Paladin’s last ability to trigger again.
Played in these commander decks
- Dogmeat, Ever Loyal · in 72% of 47 decks