Aethersnatch
Legendary Cube Prize Pack (PZ1) #18 · Rare · Instant
Mana cost: {4}{U}{U}
Gain control of target spell. You may choose new targets for it. (If that spell becomes a permanent, it enters under your control.)
"You were saying?"
Illustrated by Aaron Miller · Released November 18, 2015
Printings
- Legendary Cube Prize Pack #18 (this printing) · Rare · 2015
- Commander 2015 #9 (C15) · Rare · 2015 · $1.14 USD
Legality
- Standard: Not legal
- Alchemy: Not legal
- Pioneer: Not legal
- Historic: Not legal
- Modern: Not legal
- Brawl: Not legal
- Legacy: Legal
- Timeless: Not legal
- Vintage: Legal
- Pauper: Not legal
- Commander: Legal
- Penny: Not legal
- Oathbreaker: Legal
- Duel: Legal
Rulings
- 2015-11-04 · wotc — If you gain control of a commander spell, the commander’s owner chooses whether to put it in the command zone if it later leaves the battlefield.
- 2015-11-04 · wotc — You may change any or none of the spell’s targets. If you change a target, you must choose a legal target for the spell. If you can’t, you must leave the target unchanged (even if the current target is illegal). Notably, if you were originally chosen as a “target opponent” for a spell you gain control with Aethersnatch, you are now an illegal target as you aren’t your own opponent.
- 2015-11-04 · wotc — Aethersnatch can target any spell, even one without targets.
- 2015-11-04 · wotc — If you gain control of an instant or sorcery spell, it will be put into its owner’s graveyard as it resolves.
- 2015-11-04 · wotc — Combat damage dealt by a commander is tracked without regard to who controlled the commander at the time it dealt damage. For example, say a commander deals 10 combat damage to a player, leaves the battlefield, is recast, and you gain control of it with Aethersnatch. If it deals another 11 combat damage to that same player, they will lose the game.