Thought Gorger
Rise of the Eldrazi (ROE) #129 · Rare · Creature — Horror
Mana cost: {2}{B}{B}
Trample
When this creature enters, put a +1/+1 counter on it for each card in your hand. If you do, discard your hand.
When this creature leaves the battlefield, draw a card for each +1/+1 counter on it.
Power/toughness 2/2 · Illustrated by Jason Felix · Released April 23, 2010
Prices
- Nonfoil: $0.33 USD · €0.24 EUR
- Foil: $0.96 USD · €0.98 EUR
Nonfoil price since August 9, 2026: down $0.03 USD (8.3%) to $0.33 USD; low $0.33 USD, high $0.37 USD.
Printings
- Rise of the Eldrazi #129 (this printing) · Rare · 2010 · $0.33 USD
Legality
- Standard: Not legal
- Alchemy: Not legal
- Pioneer: Not legal
- Historic: Not legal
- Modern: Legal
- Brawl: Not legal
- Legacy: Legal
- Timeless: Not legal
- Vintage: Legal
- Pauper: Not legal
- Commander: Legal
- Penny: Legal
- Oathbreaker: Legal
- Duel: Legal
Rulings
- 2010-06-15 · wotc — As Thought Gorger's first ability resolves, putting a +1/+1 counter on it for each card in your hand is mandatory. The effect says "if you do" because performing that action might be impossible. If Thought Gorger has left the battlefield by the time the ability resolves, you can't put any +1/+1 counters on it, so you won't discard your hand.
- 2010-06-15 · wotc — Once an ability starts to resolve, it's too late to respond to it. For example, you can't count a card in your hand while determining how many +1/+1 counters Thought Gorger gets and then cast it in response. If a card is counted, it'll be discarded.
- 2010-06-15 · wotc — When Thought Gorger's second ability resolves, its last existence on the battlefield is checked to see how many +1/+1 counters it had on it. All of them are counted, not just the ones put on it by its "enters" ability.