New Prahv Guildmage
Return to Ravnica (RTR) #181 · Uncommon · Creature — Human Wizard
Mana cost: {W}{U}
{W}{U}: Target creature gains flying until end of turn.
{3}{W}{U}: Detain target nonland permanent an opponent controls. (Until your next turn, that permanent can't attack or block and its activated abilities can't be activated.)
Power/toughness 2/2 · Illustrated by Karl Kopinski · Released October 5, 2012
Prices
- Nonfoil: $0.06 USD · €0.10 EUR
- Foil: $0.37 USD · €0.37 EUR
Nonfoil price since August 29, 2026: down $0.02 USD (25.0%) to $0.06 USD; low $0.06 USD, high $0.08 USD.
Printings
- Return to Ravnica #181 (this printing) · Uncommon · 2012 · $0.06 USD
Legality
- Standard: Not legal
- Alchemy: Not legal
- Pioneer: Legal
- Historic: Not legal
- Modern: Legal
- Brawl: Not legal
- Legacy: Legal
- Timeless: Not legal
- Vintage: Legal
- Pauper: Not legal
- Commander: Legal
- Penny: Legal
- Oathbreaker: Legal
- Duel: Legal
Rulings
- 2013-04-15 · wotc — If a creature is already attacking or blocking when it’s detained, it won’t be removed from combat. It will continue to attack or block.
- 2013-04-15 · wotc — When a player leaves a multiplayer game, any continuous effects with durations that last until that player’s next turn or until a specific point in that turn will last until that turn would have begun. They neither expire immediately nor last indefinitely.
- 2013-04-15 · wotc — If a noncreature permanent is detained and later turns into a creature, it won’t be able to attack or block.
- 2013-04-15 · wotc — The static abilities of a detained permanent still apply. The triggered abilities of a detained permanent can still trigger.
- 2013-04-15 · wotc — Activated abilities include a colon and are written in the form “[cost]: [effect].” No one can activate any activated abilities, including mana abilities, of a detained permanent.
- 2013-04-15 · wotc — If a permanent’s activated ability is on the stack when that permanent is detained, the ability will be unaffected.