Leader's Talent
Teenage Mutant Ninja Turtles (TMT) #13 · Rare · Enchantment — Class
Mana cost: {1}{W}
(Gain the next level as a sorcery to add its ability.)
Whenever you attack, put a +1/+1 counter on target attacking creature.
{2}{W}: Level 2
Whenever a creature you control leaves the battlefield, if it had a counter on it, you gain 2 life.
{3}{W}: Level 3
Whenever you cast a spell, put a +1/+1 counter on each creature you control.
Illustrated by Manuel Castañón · Released March 6, 2026
Prices
- Nonfoil: $0.49 USD · €0.34 EUR
- Foil: $0.76 USD · €0.54 EUR
Nonfoil price since August 29, 2026: down $0.08 USD (14.0%) to $0.49 USD; low $0.41 USD, high $0.75 USD.
Printings
- Teenage Mutant Ninja Turtles #13 (this printing) · Rare · 2026 · $0.49 USD
Legality
- Standard: Legal
- Alchemy: Legal
- Pioneer: Legal
- Historic: Legal
- Modern: Legal
- Brawl: Legal
- Legacy: Legal
- Timeless: Legal
- Vintage: Legal
- Pauper: Not legal
- Commander: Legal
- Penny: Legal
- Oathbreaker: Legal
- Duel: Legal
Rulings
- 2026-01-27 · wotc — An ability that advances a Class to a higher level is a normal activated ability. It uses the stack and can be responded to.
- 2026-01-27 · wotc — Class cards have multiple text box sections. Other than the top section, each section contains a class level bar that includes a cost and a level number. Each represents an activated ability with the listed cost that advances the Class to the level listed in that bar.
- 2026-01-27 · wotc — Gaining a level won't remove abilities that a Class had at a previous level.
- 2026-01-27 · wotc — There's no restriction on how many Class permanents you can control, whether they're the same or different classes. Each Class permanent tracks its own level separately.
- 2026-01-27 · wotc — Each Class starts at level 1 and has the abilities in the top section of its text box. Once a Class advances to level 2 or level 3, it has all of the abilities listed in the associated section of its text box as well.
- 2026-01-27 · wotc — You can't activate an ability that advances a Class to a particular level if that Class is already that level or higher. For example, if a Class is already level 2, you can't activate the ability that advances it to level 2 again.
- 2026-01-27 · wotc — Leader's Talent's level 3 ability resolves before the spell that caused it to trigger. It resolves even if that spell is countered or otherwise leaves the stack.
Played in these commander decks
- Heroes in a Half Shell · in 24% of 25 decks