Cool but Rude
Teenage Mutant Ninja Turtles (TMT) #89 · Rare · Enchantment — Class
Mana cost: {1}{R}
(Gain the next level as a sorcery to add its ability.)
Whenever you attack, you may discard a card. If you do, draw a card.
{1}{R}: Level 2
Whenever you discard a card, this Class deals 2 damage to each opponent.
{1}{R}: Level 3
When this Class becomes level 3, search your library for a card, put it into your hand, shuffle, then discard a card at random.
Illustrated by Lordigan · Released March 6, 2026
Prices
- Nonfoil: $6.32 USD · €6.48 EUR
- Foil: $9.27 USD · €8.64 EUR
Nonfoil price since August 29, 2026: down $2.09 USD (24.9%) to $6.32 USD; low $6.25 USD, high $8.77 USD.
Printings
- Teenage Mutant Ninja Turtles #89 (this printing) · Rare · 2026 · $6.32 USD
Legality
- Standard: Legal
- Alchemy: Legal
- Pioneer: Legal
- Historic: Legal
- Modern: Legal
- Brawl: Legal
- Legacy: Legal
- Timeless: Legal
- Vintage: Legal
- Pauper: Not legal
- Commander: Legal
- Penny: Not legal
- Oathbreaker: Legal
- Duel: Legal
Rulings
- 2026-01-27 · wotc — Class cards have multiple text box sections. Other than the top section, each section contains a class level bar that includes a cost and a level number. Each represents an activated ability with the listed cost that advances the Class to the level listed in that bar.
- 2026-01-27 · wotc — There's no restriction on how many Class permanents you can control, whether they're the same or different classes. Each Class permanent tracks its own level separately.
- 2026-01-27 · wotc — Each Class starts at level 1 and has the abilities in the top section of its text box. Once a Class advances to level 2 or level 3, it has all of the abilities listed in the associated section of its text box as well.
- 2026-01-27 · wotc — Gaining a level won't remove abilities that a Class had at a previous level.
- 2026-01-27 · wotc — An ability that advances a Class to a higher level is a normal activated ability. It uses the stack and can be responded to.
- 2026-01-27 · wotc — You can't activate an ability that advances a Class to a particular level if that Class is already that level or higher. For example, if a Class is already level 2, you can't activate the ability that advances it to level 2 again.
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