Cool but Rude

Teenage Mutant Ninja Turtles (TMT) #89 · Rare · Enchantment — Class

Mana cost: {1}{R}

(Gain the next level as a sorcery to add its ability.)
Whenever you attack, you may discard a card. If you do, draw a card.
{1}{R}: Level 2
Whenever you discard a card, this Class deals 2 damage to each opponent.
{1}{R}: Level 3
When this Class becomes level 3, search your library for a card, put it into your hand, shuffle, then discard a card at random.

Illustrated by Lordigan · Released March 6, 2026

Prices

Nonfoil price since August 29, 2026: down $2.09 USD (24.9%) to $6.32 USD; low $6.25 USD, high $8.77 USD.

Printings

  1. Teenage Mutant Ninja Turtles #89 (this printing) · Rare · 2026 · $6.32 USD

Legality

Rulings

  1. 2026-01-27 · wotc — Class cards have multiple text box sections. Other than the top section, each section contains a class level bar that includes a cost and a level number. Each represents an activated ability with the listed cost that advances the Class to the level listed in that bar.
  2. 2026-01-27 · wotc — There's no restriction on how many Class permanents you can control, whether they're the same or different classes. Each Class permanent tracks its own level separately.
  3. 2026-01-27 · wotc — Each Class starts at level 1 and has the abilities in the top section of its text box. Once a Class advances to level 2 or level 3, it has all of the abilities listed in the associated section of its text box as well.
  4. 2026-01-27 · wotc — Gaining a level won't remove abilities that a Class had at a previous level.
  5. 2026-01-27 · wotc — An ability that advances a Class to a higher level is a normal activated ability. It uses the stack and can be responded to.
  6. 2026-01-27 · wotc — You can't activate an ability that advances a Class to a particular level if that Class is already that level or higher. For example, if a Class is already level 2, you can't activate the ability that advances it to level 2 again.

Played in these commander decks

  1. Doctor Doom, King of Latveria · in 41% of 46 decks
  2. Quintorius, History Chaser · in 20% of 49 decks
  3. Malfegor · in 15% of 46 decks
  4. Heroes in a Half Shell · in 12% of 25 decks
  5. Sauron, the Dark Lord · in 8% of 50 decks
  6. Nekusar, the Mindrazer · in 6% of 50 decks
  7. Magar of the Magic Strings · in 6% of 50 decks

All cards in Teenage Mutant Ninja Turtles (TMT)