Mob Rule
Crimson Vow Commander (VOC) #147 · Rare · Sorcery
Mana cost: {4}{R}{R}
Choose one —
• Gain control of all creatures with power 4 or greater until end of turn. Untap those creatures. They gain haste until end of turn.
• Gain control of all creatures with power 3 or less until end of turn. Untap those creatures. They gain haste until end of turn.
Illustrated by Jakub Kasper · Released November 19, 2021
Prices
- Nonfoil: $3.49 USD · €1.99 EUR
Nonfoil price since August 29, 2026: up $0.42 USD (13.7%) to $3.49 USD; low $2.90 USD, high $3.64 USD.
Printings
- Crimson Vow Commander #147 (this printing) · Rare · 2021 · $3.49 USD
- Fate Reforged #109 (FRF) · Rare · 2015 · $1.00 USD
Legality
- Standard: Not legal
- Alchemy: Not legal
- Pioneer: Legal
- Historic: Not legal
- Modern: Legal
- Brawl: Not legal
- Legacy: Legal
- Timeless: Not legal
- Vintage: Legal
- Pauper: Not legal
- Commander: Legal
- Penny: Legal
- Oathbreaker: Legal
- Duel: Legal
Rulings
- 2014-11-24 · wotc — Mob Rule can affect creatures you already control or ones that are already untapped. It will untap them if applicable and give them haste.
- 2014-11-24 · wotc — You choose which mode you're using as you cast Mob Rule. Once it's cast, you can't change its mode, even if creatures' powers change in response.
- 2014-11-24 · wotc — Gaining control of a creature doesn't cause you to gain control of any Auras or Equipment attached to it.
- 2014-11-24 · wotc — Once you gain control of a creature, it doesn't matter what happens to its power.
Played in these commander decks
- Don Andres, the Renegade · in 29% of 45 decks
- Queen Marchesa · in 14% of 50 decks