Sphere Grid
Final Fantasy Commander (FIC) #123 · Rare · Enchantment
Mana cost: {1}{G}
Whenever a creature you control deals combat damage to a player, put a +1/+1 counter on that creature.
Unlock Ability — Creatures you control with +1/+1 counters on them have reach and trample.
To activate nodes, you must use spheres.
Illustrated by KOHEI YAMADA · Released June 13, 2025
Prices
- Nonfoil: $11.15 USD · €10.47 EUR
- Foil: $16.50 USD · €12.10 EUR
Nonfoil price since August 29, 2026: down $1.88 USD (14.4%) to $11.15 USD; low $11.15 USD, high $13.30 USD.
Printings
- Final Fantasy Commander #123 (this printing) · Rare · 2025 · $11.15 USD
- Final Fantasy Commander #70 (FIC) · Rare · 2025 · $4.66 USD
Legality
- Standard: Not legal
- Alchemy: Not legal
- Pioneer: Not legal
- Historic: Not legal
- Modern: Not legal
- Brawl: Not legal
- Legacy: Legal
- Timeless: Not legal
- Vintage: Legal
- Pauper: Not legal
- Commander: Legal
- Penny: Not legal
- Oathbreaker: Legal
- Duel: Legal
Rulings
- 2025-06-06 · wotc — Once a creature that has reach because of Sphere Grid's last ability has blocked a creature, removing all +1/+1 counters from that creature or causing Sphere Grid to leave the battlefield won't cause that creature to stop blocking.
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- Heroes in a Half Shell · in 16% of 25 decks
- Voja, Jaws of the Conclave · in 14% of 50 decks
- The Swarmlord · in 13% of 40 decks
- Zimone, Infinite Analyst · in 8% of 48 decks
- The Wise Mothman · in 8% of 49 decks