Sphere Grid

Final Fantasy Commander (FIC) #123 · Rare · Enchantment

Mana cost: {1}{G}

Whenever a creature you control deals combat damage to a player, put a +1/+1 counter on that creature.
Unlock Ability — Creatures you control with +1/+1 counters on them have reach and trample.

To activate nodes, you must use spheres.

Illustrated by KOHEI YAMADA · Released June 13, 2025

Prices

Nonfoil price since August 29, 2026: down $1.88 USD (14.4%) to $11.15 USD; low $11.15 USD, high $13.30 USD.

Printings

  1. Final Fantasy Commander #123 (this printing) · Rare · 2025 · $11.15 USD
  2. Final Fantasy Commander #70 (FIC) · Rare · 2025 · $4.66 USD

Legality

Rulings

  1. 2025-06-06 · wotc — Once a creature that has reach because of Sphere Grid's last ability has blocked a creature, removing all +1/+1 counters from that creature or causing Sphere Grid to leave the battlefield won't cause that creature to stop blocking.

Played in these commander decks

  1. Tidus, Yuna's Guardian · in 88% of 49 decks
  2. Hakbal of the Surging Soul · in 20% of 49 decks
  3. Reyhan, Last of the Abzan · in 16% of 49 decks
  4. Heroes in a Half Shell · in 16% of 25 decks
  5. Voja, Jaws of the Conclave · in 14% of 50 decks
  6. The Swarmlord · in 13% of 40 decks
  7. Zimone, Infinite Analyst · in 8% of 48 decks
  8. The Wise Mothman · in 8% of 49 decks

All cards in Final Fantasy Commander (FIC)