Sphere Grid
Final Fantasy Commander (FIC) #70 · Rare · Enchantment
Mana cost: {1}{G}
Whenever a creature you control deals combat damage to a player, put a +1/+1 counter on that creature.
Unlock Ability — Creatures you control with +1/+1 counters on them have reach and trample.
To activate nodes, you must use spheres.
Illustrated by KOHEI YAMADA · Released June 13, 2025
Prices
- Nonfoil: $4.86 USD · €7.27 EUR
Nonfoil price since August 25, 2026: down $4.18 USD (46.2%) to $4.86 USD; low $4.60 USD, high $9.04 USD.
Printings
- Final Fantasy Commander #123 (FIC) · Rare · 2025 · $11.01 USD
- Final Fantasy Commander #70 (this printing) · Rare · 2025 · $4.86 USD
Legality
- Standard: Not legal
- Alchemy: Not legal
- Pioneer: Not legal
- Historic: Not legal
- Modern: Not legal
- Brawl: Not legal
- Legacy: Legal
- Timeless: Not legal
- Vintage: Legal
- Pauper: Not legal
- Commander: Legal
- Penny: Not legal
- Oathbreaker: Legal
- Duel: Legal
Rulings
- 2025-06-06 · wotc — Once a creature that has reach because of Sphere Grid's last ability has blocked a creature, removing all +1/+1 counters from that creature or causing Sphere Grid to leave the battlefield won't cause that creature to stop blocking.
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- Voja, Jaws of the Conclave · in 14% of 50 decks
- The Swarmlord · in 13% of 40 decks
- Zimone, Infinite Analyst · in 8% of 48 decks
- The Wise Mothman · in 8% of 49 decks